PDF  | Print |  E-mail

 

Normal 0

 

This is a family atmosphere and should be treated as such therefore you will be warned only Once about the use of profanity before being asked to leave!

HOUSE RULES

ALL FIFA RULES APPLY EXCEPT FOR THE FOLLOWING:

● No offsides. Substitutions are free on the fly. (Players coming off must be off in front of his bench before other player can come on.)

Format of playing: 7 v 7 (U12), 6 v 6 (Adults, U13 and U14). Main Field 180 x 90 feet. 5 v 5 (U10), 6 v 6 (U8), and 7 v7 (U6) (second field 100 x 60 feet)
Turf, Indoor, or Athletic shoes only
2 — 22 minute halves, running clock, 2 minute intermission

You can register 7 players minimum and maximum 14. (5 minimum in U6, U8 Maximum of 12)

The player must present a valid GYSA ID or an official ID. (No Birth Certificated is allowed)
Indoor soccer rules will be implemented.
The competition system will be announced in accordance with the number of participating teams.

● No punting, NO SLIDE TACKLING OR SLIDING OF ANY KIND, indirect kick given for slide..***See clarification after tie breakers**

● Goal kicks and goalie throws cannot go past midfield without first being touched by a player or the turf.

The 5-second rule.  If goalie holds the ball longer than 5 seconds, possession of the ball goes to the other team.

● Balls played off the net on the ceiling are still in play as long as they come down in the field of play.

Any yellow card issued is a mandatory 2 minutes on the bench, the player may be substituted.  Two yellows results in an ejection from the game, no substitutions for that game can be made.

Red cards are immediate ejections; no substitutions can be made for that game. Team will be notified within three days if any further suspension will be assigned.  The Soccer Director along with the referee will decide on outcome of team and players status.  Any player or team that is suspended / dismissed will not receive a refund. All high school teams must have a parent present who is responsible for the team and their actions.

Any player leaving the bench to fight will receive an automatic red card.

● Teams must wear matching colors, preferably with numbers. All youth players must wear shin guards.

● Forfeits, a team will forfeit when it does not field enough players.

● Rosters are frozen after the fifth game.  All players must sign the roster and must play in a minimum of three games of regular season to play in the playoffs.

Injured players may be substituted only with a written medical note but not for playoffs.

A coach/manager may challenge any players eligibility at any time during or directly after the game.  They must go to the front desk manager/director or league representative and make a formal protest.  After the game concludes, the director of the league along with the referee will determine the player’s eligibility and make a determination, not necessarily the same night and report the determination to the teams involved.  The game will not be stopped and will continue to play.

Any team caught playing with illegal players will automatically forfeit the game.

All teams must be paid in full before the start of the first game.  Atlanta Eagles Sports Center reserves the right to deny any team playing time due to an unpaid balance.

● Atlanta Eagles Sports Center reserves the right to change any game time and date when necessary.

● Tie breakers for playoff games. 3 Shootouts per team using team rotation, players used must be on field at games end, team scoring most goals wins.  In the event there is still a tie, then each team rotates 1 player Shootouts until first goal is scored.  Rotation must be completed.  Players may come off bench

● Games must start on time. All teams must be present at least 15 minutes before the start of the game. Time will be adjusted for games that start late.

All forfeits will be declared a (2-0) win. Point system, 3 for a win, 1 for a tie, 0 for a loss. Tie breaker criteria, points, head to head, goals against (fewest) and goals scored.

All players are required to sign the roster. They also acknowledge that they have read and understand the rules and will abide by them. He/she has also made arrangements, through insurance or otherwise, for payment of medical bills whey may be incurred if he/she sustains any injury while playing. Accordingly, all players waive all claims against Atlanta Eagles Sports Center and/or against any of its employees and officers for reimbursement of medical bills and damages sustained on account of any injury which may occur.

● CLEAN THE BENCHES AREA: After the game all the teams must clean the benches area. (Pickup bottles, etc and put it in the trash can) If the referee check the are and find trash the team will be punish with one point (1) or $20.00 fee.

Only 14 players are allowed in each team plus the coach and assistant, (a total of 16 on the team). (No more people are allowed in the benches area.  If a team breaks this rule will be warned the first time verbally. The second time will received a yellow card and the third time a red card).

All players must register and have a membership (ID) and uniform at the 5th game.

FREE KICKS WILL OCCUR IF:
All free kicks will be direct, except for throw-ins or start of game:
If a player return the ball to his own goalkeeper and he take it with his/her hands.
If a player spend more than 5 seconds to play ball.
In any direct free kick, the opponents must be at least 3 meters [4 steps] of the ball. The player who does not respect the distance will be punished with a yellow card.
Slide tackling will not be permitted.
A goal may not be score directly from kick off or a throw in or corner. The ball must be touch by any player or goalkeeper to validate the goal.
Throw in will be executed with the feet. The ball must be completely stopped.
The player may move to the ball in any free kick including penalty kick.


Shootouts and Penalty Kicks

Penalty Kick: A Penalty Kick:

(a) The ball is placed at the Free-Kick Mark;

(b) The Goalkeeper has both feet on his Goal Line until the ball is in play; and

(c) The player taking the Penalty Kick may not take more than one step. If he doesn’t obey this rule he/she will have a second change, the third time that the player doesn’t obey this rule the penalty kick will be cancel.

Shootout: For a Shootout: The "Shootout" is implemented in every game.
Up to 5 collective faults committed in each period is made using a barrier.
Every foul after that is penalized with a "Shootout". After

(a) Any player may take the Shootout;

(b) All players of the attacking team stand on or behind the Halfway Line and outside of the Center Circle. Players of the defending team stand behind the Halfway Line and inside of the Center Circle;

(c) The ball is placed at the Restart Mark nearer the attacking Goal;

(d) The Goalkeeper has at least one foot on his Goal Line and may not move off of it until after the Referee whistles the Shootout to begin and opponent touches the ball.

(e) Once the Referee whistles the Shootout to begin, the ball is "in play" and the player taking the Shootout plays the ball.
(f). The faults are cumulative until the end of the first half and then are cleared at the beginning of the 2nd half and start from 0 faults.

FANS AND SPECTATORS
Only the coach or assistant coach may have questions and / or complaints to the organization.

Under no circumstances should any player, spectator, fan or member of the team may complain, yell or insult the referee or opposing team before, during and after the game. If a team breaks this rule will received a verbally “warning” the first time and must control the team. The second time the team members/fans involved will have (2) minutes to leave the sports center, or we will call the proper authorities. Remember Atlanta Eagles Sports Center is a family place.

The Referee

The decisions of the Referee regarding facts connected with play and interpretations of the Rules are final

 

THE OFFICIAL RULES OF INDOOR SOCCER

Amateur and Youth Edition

Abridged: For Players and Spectators

Rule 1 - The Field Of Play

See Official Field Diagram and the unabridged edition for standard dimensions for the field, goals and markings.

Rule 2 - The Ball

The ball is size 3 or 4 indoor for U12 and below and size 5 for all others.

Rule 3 - The Players

Number: For U12 and below, the administrative authority shall set the minimum and maximum number of players permitted on the field at the same time. The minimum and maximum standards are no fewer than 5 or more than 7, including a goalkeeper. For above U12, no fewer than 4 or more than 6, including a goalkeeper, are allowed. During an Overtime Period, neither team shall play with more than the minimum provided. In coed, the ratio of males to females shall be set by the administrative authority.

Substitutions: Each team may substitute players freely; provided that, during play, players must substitute off the field of play or within the Touch Line in the area of their Team Bench.

Rule 4 - The Players' Equipment

Players wear their team's uniform, consisting of the same colors, shin guards, and indoor footwear. Jewelry and other accessories are prohibited. The Goalkeeper wears jersey colors distinguished from all other field players and from the Referees. No outdoor cleats allowed!

Rule 5 - The Referee

The decisions of the Referee regarding facts connected with play and interpretations of the Rules are final.

The referee has the following responsibilities:
(a) Enforce the rules
(b) Advantage: Refrain from penalizing in cases where they are satisfied that, by so doing, they would give an advantage to the offending team.
(c) The referee has the discretionary power to suspend the game for any serious infringement of the rules, interference by spectators or other cause, should suspension be deemed necessary. In the event of the suspension being attributed to one specific team, that team shall forfeit the game. If the point total attributed to the non-offending team at the time of that suspension exceeds the forfeit point total (9-0), then the score shall be allowed to stand. If both teams are deemed by the referee to be at fault to a serious degree, a double forfeit will be the result, and neither team will receive any points.
(d) Illegal Entry: Allow no person other than the players and other referee to enter the field of play without permission.
(e) Injury Stoppage: Stop the game if, in their opinion a player has been injured; have the player removed as soon as possible from the field of play, without risking further trauma as a result of removal; and immediately resume the game. The time clock will not be stopped unless, at the discretion of the referee, medical personnel must remove the injured player from the field. Ball possession shall go to the team in possession at the time of the stoppage. If there was no clear possession, the game will resume with a drop ball.
(f) Player discipline: Caution any player guilty of misconduct or ungentlemanly behavior and if the player persists, suspend him from participation in the game.
(g) Non-player discipline: Penalize or eject any coach or non-playing team personnel. All penalties or ejections of non-playing personnel will result in a two or five minute penalty to the offending team.
(h) Oversee the goal totals.

The referee is also responsible for the following:

(a) Indicating illegal substitutions
(b) Operating the score board
(c) Signaling a 3 line violation
(d) Controlling benches
(e) Submitting the game record to Atlanta Eagles Sports Center management
(f) Controlling time penalties
(g) Ensuring the official time is correct and that full time is allowed
(h) Enforcing the laws of the game. Violations will be signaled by his or her whistle, which stops play. Any game played at Atlanta Eagles Sports Center, whether it be a make-up game, forfeit or whatever, the referees will have the same authority as in a regular game and all penalties such as red cards will be enforced and carried over to your next game, even if it is in the next session.

Rule 6 - The Duration of the Game

A regulation game consists of two Halves, with duration according to “house rules” and the following:

(a) Overtime Period and Tiebreaker: If, in a tournament or playoff, the game is tied at the end of regulation, a 5-minute "sudden- death" Overtime Period follows. If still tied,

a Tiebreaker takes place, as described in Rule 12.

(b) Running Clock: Except in the case of an unusual delay, determined by the

Referee, the Game Clock counts down continuously through each Half or Overtime Period.

All adult games will play two 25-minute halves with a 2-minute halftime. The referee may shorten the halftime interval. The clock will run at all times except in the case of an unusual delay, determined by the referee.  If the clock is inoperable, the referee will keep time on a watch.

Rule 7 - The Start and Restart of Play

A Kickoff from the Center Mark starts play at the beginning of each Half and after every goal.

A player who starts play may not again play the ball until it touches another player.

The Home Team takes the Kickoff for the First Half Kickoff and any Overtime Period, and the Visiting Team takes the Kickoff for the Second Half. The Referee designates the teams’ defensive ends, according to “house rules.”

Restarts take place by either a Kickoff, Free Kick, Goalkeeper Distribution, or Dropped Ball.

Other than for Kickoffs or as provided below, Restarts occur within three feet (3') from the spot of the ball at the moment of stoppage.

A team receives a Free Kick after stoppages other than when a Dropped Ball or Goalkeeper Distribution is required. Before the team takes the Free Kick, the ball must be stationary. All opposing players are at least 15 feet from the spot of the Free Kick (or, if within 15 feet of the opponent's Goal, along the Goal Line). The spot of the Free Kick is that provided above, except:

(a) Within Own Penalty Arch: from any spot therein.

(b) Within Opponent's Penalty Arch: at the Free Kick Mark ("Top of the Arch").

(c) Delayed Penalty: (i) according to the ensuing stoppage, as normally administered, or (ii) in case the defending team obtains possession of the ball during play, at the spot of the original offense. (See unabridged Rules where the original offense would have resulted in a Shootout.)

(d) Kick-In: from the point on the Touch Line nearest where the ball crossed over the Perimeter Wall.

(e) Three-Line Violation: from the offending team's Restart Mark.

(f) Superstructure Violation: from the Restart Mark nearer to where the ball was last played.

(See unabridged Rules for additional exceptions.) along with your facility name and title.

If neither team has clear possession of the ball at a stoppage, the Referee restarts play with a Dropped Ball. A Dropped Ball caused while the ball is inside a Penalty Arch takes place at the Free Kick Mark.

Play restarts with a Goalkeeper Distrubution (or punt in U12 divisions and younger) anywhere within the Penalty Arch after an attacking player has last touched the ball before crossing an end perimeter wall.

Rule 8 - The Ball In And Out Of Play

A Three-Line Violation occurs when a player propels the ball in the air across the two Red Lines and the Halfway Line toward the opponent's Goal without touching the Perimeter Wall, another player or a Referee on the field of play.

A Superstructure Violation occurs when the ball contacts any part of the building above the field of play.

Rule 9 - The Method of Scoring

A team scores a goal when the whole of the ball legally passes over the Goal Line. A goal may be scored directly from a Kickoff or Restart.

Rule 10 - Fouls and Other Violations

A Foul occurs if a player:

(a) Holds an opponent;

(b) Handles the ball (except by the Goalkeeper within his Penalty Arch);

(c) Plays in a dangerous manner (e.g., commits boarding or a slide tackle);

(d) Impedes the progress of an opponent ("Obstruction"), or

(f) Prevents the Goalkeeper from releasing the ball from his hands;

and when a player commits the following in a manner that the Referee considers careless,

serious, reckless, or involving excessive force:

(g) Kicks an opponent;

(h) Trips an opponent;

(i) Jumps at an opponent;

(j) Charges an opponent;

(k) Strikes or elbows an opponent; or

(l) Pushes an opponent.

Unsporting Behavior: A Free Kick results for the following offenses:

(a) Leverage: Using the body of a teammate or any part of the field to gain an

advantage;

(b) Encroachment: Entering the protected area of an opposing player taking a Free Kick (after initial Warning);

(c) Dissent: (i) Referee Abuse; (ii) Breach of Penalty Area Decorum; (iii) Entering

the Referee Crease without permission;

(d) Other: Behavior which, in the Referee's discretion, does not warrant another

category of penalty (e.g., taunting, foul language.)

Goalkeeper Violations: The opposing team receives a Free Kick for the following violations by a Goalkeeper:

(a) Illegal Handling: Bringing the ball from outside of the Penalty Arch to his hand

within it, or receiving the ball again after a Goalkeeper Distribution without the ball's having first touched another player (e.g., no drop-kicking or bouncing the ball);

(b) Pass Back: Handling the ball, having been passed deliberately and directly to him by a teammate; except that he may handle a ball which a teammate passes to him by the head, chest, or knee and without "trickery" (the use of a wall or foot to flick the ball to a head, chest, or knee before making the pass);

(c) 5-Seconds: Controlling the ball with either his hand or foot inside of his Penalty Arch for over five (5) seconds.

Team Violations: The Referee issues a Team Penalty for the following violations by a team or unidentified person:

(a) Leaving Team Bench: Players leave a Team Bench to join a fracas or

confrontation with the opposition or a Game Official;

(b) Bench Dissent: After an initial "Warning," one or more unidentifiable players

verbally abuse the Referee.

(c) Other: Unsporting Behavior, which, in the Referee's discretion, does not warrant another category of penalty (e.g., too many players on the field.)

Advantage Rule: The Referee allows play to continue, notwithstanding the commission of an offense, when the team against which it has been committed will benefit from an existing offensive advantage.

Flagrant Fouls: A Shootout is awarded for the following Fouls committed by a defender in his or her defensive half of the field:

(a) A Foul within the Penalty Arch or Goal for which he receives a Time Penalty;

(b) A Foul from behind against an attacking player, having control of the ball and one or no defensive players between himself and the Goal; and

(c) Any Foul where he or she is the last player on the team between the attacking

player with the ball and the Goal.

Blue Card Offenses: Unless otherwise provided below, the Referee issues a Blue Card for serious Fouls and Unsporting Behavior (by a player) and for:

(a) Deliberate Handball or Handball by a Goalkeeper;

(b) Goalkeeper Endangerment;

(c) Boarding;

(d) Any Foul by the Goalkeeper during a Shootout.

Cautionable Offenses: The Referee issues a Yellow Card for reckless Fouls and for:

(a) Second Blue Card;

(b) Unsporting Behavior by any non-player personnel;

(c) Provoking Altercation: Making physical contact with an opponent (e.g., pushing or poking), short of fighting, or using the ball in so doing.

Ejectionable Offenses: A person receives a Red Card for Fouls, which the Referee considers violent or committed with excessive force, and for:

(a) Third-Time Penalty;

(b) Elbowing: Intentionally elbowing an opponent above the shoulder;

(c) Vicious Slide Tackling: A tackle from the side or from behind directly into one or both legs of an opponent, seriously endangering him;

(d) Fighting;

(e) Leaving Team Bench or Penalty Area to engage in a fracas or confrontation with the opposition or a Game Official;

(f) Extreme Unsporting Behavior: Committing particularly despicable behavior,

including:

(i) Spitting at an opponent or any other person;

(ii) Persistent use of extremely abusive language or behavior toward a Game

Official;

(iii) Bodily contact with a Game Official in dissent.

Rule 11 - Time Penalties

The following penalties apply to offenses for which a Card is issued (subject to further action by the Administrative Authority):

(a) Blue Card: 2-minute Time Penalty in the Penalty Area;

(b) Yellow Card (for a player’s second Blue Card): 2-minute Time Penalty for the

Blue Card and a warning of the subsequent possibility of an ejection;

(c) “Administrative” Red Card (for a player’s third Blue Card): 2-minute Time

Penalty and ejection.

(d) “Straight” Red Card (for a player’s third Blue Card): 5-minute Time Penalty and ejection.

Players are designated by their teams to serve Time Penalties of their team, their Goalkeeper, non-player personnel, and of teammates who receive Red Cards. Otherwise, the person who commits a carded offense serves the penalty. Players serving Time Penalties serve their Time Penalties, seated, until their expiration and the Referee permits their release.

Short-Handed Play: For each Time Penalty being served by a player, his or her team plays with one fewer field player until its expiration; provided that, a team may not have fewer than the minimum required, regardless of the number serving Time Penalties. Should a player receive a Time Penalty, while two or more teammates are already in the Penalty Area, his or her team continues to play with the minimum while he or she joins his teammates in the Area.

Exceptions: Under the following circumstances, Time Penalties either expire prior to their completed countdown, or have the beginning of their countdowns delayed:

(a) Powerplay Goal: If a team is scored upon having fewer players on the field of

play, due to one or more players serving Time Penalties, a player from the team is released from the Penalty Area into the field of play, unless otherwise prohibited, and the player's Penalty or Penalties are wiped out. If the team has two players in the Penalty Area, only the player whose Time Penalty or Penalties are recorded earlier is affected.

(b) Multiple Penalties: If two teammates are serving Time Penalties when another

teammate is penalized, his Time Penalty does not begin to count down until at least one of the teammates’ Time Penalties has expired and his or her Time Penalty is next to begin.

(c) Simultaneous Ejections: When two simultaneous Red Cards carrying the same

Time Penalties are assessed to opposing players, their Time Penalties are not served.

(d) Maximum Time Penalty: No player may receive more than 5 minutes for penalties arising at the same time on the Game Clock, irrespective of the number or nature of accumulated offenses or the fact that one or more teammates may be designated to serve such time.

(e) End of Game: All Time Penalties carry over between periods and expire at the end of the game.

Delayed Penalty: In instances where the Referee would issue a Blue Card, but for the Advantage Rule, the referee acknowledges the offense by holding the Card above his head until the earlier to occur of the following:

(a) Opponent's Possession: The team of the offending player gains control of the ball;

(b) Stoppage: The Referee stops play for any reason.

Once play is stopped, the offense is recorded and assessed, as customary. In the event of a powerplay goal, the Time Penalty is not served and the provisions above regarding early release from the Penalty Area remain applicable.

Rule 12 - Shootouts and Penalty Kicks

Shootout: For a Shootout:

(a) Any player may take the Shootout;

(b) All players serving Time Penalties are seated in their appropriate Penalty Area.

All players of the attacking team stand on or behind the Halfway Line and outside of the Center Circle. Players of the defending team stand behind the Halfway Line and inside of the Center Circle;

(c) The ball is placed at the Restart Mark nearer the attacking Goal;

(d) The Goalkeeper has at least one foot on his Goal Line and may not move off of it until after the Referee whistles the Shootout to begin;

(e) Once the Referee whistles the Shootout to begin, the ball is "in play" and the

player taking the Shootout plays the ball.

Penalty Kick: A Penalty Kick proceeds the same as a Shootout except:

(a) The ball is placed at the Free-Kick Mark;

(b) The Goalkeeper has both feet on his Goal Line until the ball is in play; and

(c) The player taking the Penalty Kick may not touch the ball again until after it

touches another player.

Tiebreaker: A Tiebreaker proceeds by Shootouts, except that:

(a) The Referee designates the Goal at which both teams shoot and the team which shoots first (according to administrative policy);

(b) All players, other than the player taking the shot and the defending Goalkeeper, remain within their Team Bench areas;

(c) Both teams have up to 3 shots, with players from each team kicking alternately;

(d) If, at any time, a team obtains a 2-goal advantage, the Tiebreaker ceases and the winner is declared;

(e) If, after both teams have taken 3 shots, neither has an advantage, the Tiebreaker continues, alternating one player at a time, until both teams have taken an equal number

of shots and one team has scored when the other has not;

(f) The player has 5 seconds to score after the Referee’s whistle.